How to import Wearables (.skin, .hair. alpha, ect)

Thread Started By ZeroThe10th

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#1
Originally posted by ≧∇≦ but updated a bit >_>

**NOTE: I did post this tutorial on another forum too, but different.**

Hi people! :ThumbsUp:

Because there are always many questions from newbies on the forum who are trying to copybot, here's an advanced tutorial of almost everything.

1. A copybot viewer
If you want to copybot, it needs to start with a viewer ofcourse. There are alot of viewers, some good ones are Darkstorm,Oldskool,Extinction and Shoopedlife.
On the forum, you see a category called "COPY BOT VIEWERS", click on it.
Click on "NEW VIEWER CLIENTS". Choose a viewer from there, and download it.
Install the viewer, and you're ready to use it!
In this tutorial I will be using ShoopedLife.

2. Importing Stuff
So, you've found something nice on the forum, but you have NO idea how to get this in Second Life. This is what to do.

First, download the stuff you want. In this tutorial, I'm using a cute Baby Doll Outfit (this can be whatever you want; buildings, hairs, etc. but I just use an outfit in this tutorial).
So I will press the Download button or link and see if the url is not broken.
If the url is broken, you can comment and ask if the person could re-upload the file. If not, you are not able to get it.
If you press the Download button, you will be redirected to the download page. You can download the XML or RAR file there.

What I've downloaded was a .rar file, if you look inside this, we have this:
[Image: 2cghevl.png]

First, extract all files. You can simply do this by selecting them and dragging them to the place where you want them to be.
You see a folder with on the end _assets.
This are textures which one can be used in other grids like OpenSim. Not every share has assets included.
As you can see there are a .shirt file and a .underpants file.
That are wearables. They can have many extensions, .pants, .undershirt, .shape, .skin, etc. Those files will usually come into the Clothing folder and have icons like this:
[Image: ipwsc9.jpg]

And you see a XML file. Those files contain the prim data, which can be converted in Second Life.
If you import a XML file, you are the creator of the object.
There's a clever trick to bypass this, by spoofing the creator. I will explain how to do this later in this tutorial.

Importing Wearables
If you want to upload one or multiple wearables, press on Bulk (Variable L$ per file). You can select the files you want, holding CTRL.
(if you upload wearables trough Bulk, it's free.)
[Image: 30lp73m.png]
Darkstorm: Darkstorm> Import wearables
Oldskool/EX: File> Bulk uploads> Wearables


Now you will see the imported stuff in your Recent Items.

Importing stuff trough UUID
Because UUID's are getting more popular, it's important to know how to do it.
In some threads you might see a long, weird code. That's a UUID.

This is what we're going to do, copy a UUID from the list. Only the long code, not the text infront of it like Jacket layer etc.

In the viewer, press CTRL+SHIFT+K, or go to the tab ShoopedLife → Clipboard Keytool.
When you look in your inventory, you will see that the wearable has the name of the UUID. You can simply rename this.

Importing a XML file
If you want to import a XML file, go to a rez enabled zone (e.g a sandbox, but make sure no one is seeing you importing stuff, because you have a risk of getting reported).
Then go to File → Import XML.

Select the XML file there, and then a screen will pop-up.
Select the stuff you want to import, then simply click on OK. Now you will see that there start creating prims.
When it's done, you see the prims will attach to yourself. Wear the wearables and then you have your outfit!

Imporing a XML with Assets
If you have OpenSim, or any other grid where you want SL items, check your download map and see if theres a map which one ends on _assets. This will upload textures on the grid, because the SL textures don't exist on the grid yet.
So, go to Import KNG XML:

Then, select your XML file.
Then, on the screen with the prims, check the box "Upload Textures".
On OpenSim, this is free. In Second Life not. But it's not needed in Second Life unless the creator removed the textures.

Then make sure you are in a rez enabled zone again, and press OK.

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#2
Hi I just wanted to ask a question regarding this. I've noticed that you said to import as XML and check the texture option. However when I uploaded the files most ended up as balls or just flat textures, some weren't even loadable at all. Since I'm new I would greatly appreciate if you could help me out :)
Reply


#3
(07-17-2015, 09:53 PM)geo266 Wrote:

[To see links please register here]

Hi I just wanted to ask a question regarding this. I've noticed that you said to import as XML and check the texture option. However when I uploaded the files most ended up as balls or just flat textures, some weren't even loadable at all. Since I'm new I would greatly appreciate if you could help me out :)

Darkstorm has been more successful than Old Skool when it comes to that, but as of late I've been running into the same error my self. i don;'t know LL might be patching again.
The only solution I can think of that might help is to
Check the Include texture button
Export the XML
Select the item and extract all the textures
Convert the textures into J2C format
and then try to use the importer with textures that way.

(Remember this doesn't work on Mesh items)

Speaking of mesh, if you are extracting an item for OS you could try doing that instead convert your prims into mesh, run them through blender saving it as a static mesh and uploading it onto whatever grid.

those are the only solutions I have a the moment :(
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#4
Is there a converter to use to convert other formats to j2c? For wearables I just include the PNG texture files, is that ok?.
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#5
(07-20-2015, 02:11 AM)Linds086 Wrote:

[To see links please register here]

Is there a converter to use to convert other formats to j2c? For wearables I just include the PNG texture files, is that ok?.

Xnview can convert J2c files and so on.
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#6
Sorry, I feel so clueless here..
I downloaded Xnview and for file formats I see
JPG - JPEG / JFIF
JIF - Jeff's Image Format
JP2 - JPEG-2000 Format
JXR - JPEG XR

Is it one of those?

lol.. ok.. different day, things work differently. So now when I export wearables as XML with textures, it creates the J2C file for me and yesterday it didn't..

Wewt! Time to make another upload! :ThumbsUp:
Reply


#7
JP2 - JPEG-2000 Format
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#8
hello can any one explain with more details how to import assets into second life
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#9
Is there an easy way to import an animationfor free? I've tried to use the UUID of an animation in darkstorm but it only keeps it temporarily.
Reply


#10
(12-09-2015, 08:21 PM)fuckoff123 Wrote:

[To see links please register here]

Is there an easy way to import an animationfor free? I've tried to use the UUID of an animation in darkstorm but it only keeps it temporarily.
Not that I know of Animations are one of those things you gotta pay for if the UUID aint workin'.
That and textures, I think sounds too but I'm not sure.
Reply




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Second Life CopyBot Forum is a place where you can get items for Second Life and other vitual worlds for free. With our CopyBot viewers you can export and import any content from these virtual worlds and modify them in 3D software such as Blender, 3D studio Macx etc...