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Old Skool version (Singularity / Phoenix)
Ap0110 Offline

Posts: 463
Threads: 168
Joined: Mar 2013
Reputation: 1,095
[Image: oldskool_icon.png]

MD5: cd8824b10e2e10f2ac6c788866b2a8f2
SHA-1: caaa2986c6d55e8ea264ff218510e170939f02f8
Updated Saturday, ‎September ‎27, ‎2014
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== Old Skool Features == ___________You are not allowed to view links. Register or Login to view.

Quote:#Fixed Notecard Crash
#Allow Rigged Mesh Selection
#Added Import /Export Inventory for Xml Objects(note not finished, will not inject to prim yet)
#Ability to distinguish mesh from prims and ability to select deselect them from the export list in XML Exporter
#go back to older KDU 6.4.1 to alleviate issues with blury textures
#Added Some Fun options to the radar click the > for alternate button set (you can set Rez object in Options) < will return to normal buttons
#Updated with Singularity.
* MAC and HDD serial Spoof added to Login Panel.
* Channel and Version Spoofing added to Login Panel.
* Spoof system language in OS Preferences.
* Detect Avatars Trying to use Commands (pinging you) toggle in Old Skool preferences security.
* Local inventory
* New Phoenix Skin Added.
* Added Phoenix Fancy Beams.(settings in Old Skool Preferences)
* Radar has had an overhaul e Phoenix like with Sombrero features on right click.
* Added Avatar Hud Detection.
* Voice position locking (lock to camera or pos) located in voice remote control on toolbar.
* Mouselook now shows avatar name and distance with ability to set custom crosshairs in OldSkool Preferences.
* Image Metadata Reader Used to get the real uploader of textures and ripped Loal Inventory textures (works for most not all)
* Copy AssetID and Open Texture added to a context menu of texture controls.
* Preview floaters of Textures, Animations, Sounds, Mod Scripts and Gestures with ripping ability (Downloading for all using file menu / save preview as (shortcut ctrl s)
* New Bulk upload submenu added to filter out types.
* Wearable Upload added.
* BVH animations will now upload and download.
* Import Scripts notecards added to file menu of their respecting preview floater.
* Texture Inspector with Texture Ripping, Also particle and animated texture script ripping.
* Av Texture floater unlocked and added rip all to inventory and copy all asset ids to clipboard. (can right click them too using the new context menu)
* Key Tool (creates a local inventory item from the UUID stored in the clipboard) - with added Full perm wearable injection.(creates a non temp item)
* Shift left click in world object selects and edits it for fast selection (hold shift keep clicking objects)
* Ripping Textures added to the Shift + Alt + Ctrl + T (while object is selected)
* UUID NoteCard made to work in the Viewer AO
* Reupload assets with right-click "reupload" from Inventory.
* Inventory back-up, with right-click "save as"
* Save and load inventories, with right-click "save inv cache" / inventory file load Inv Cache (on another account loads your backed up inventory on alt)
* Create Items in yourLocal Inventory using create menu in your inventory.
* Play 'Ambient' button in all sound floaters, makes sounds appear to play from everywhere.
* Copy UUID in sound preview windows
* Copy UUID in animation preview windows
* Circuit Floater added to disconnect Regions. also ability to show circuit info in chat via toggle in Preferences Old Skool.
* Added Message Packet Builder.
* Added Message Packet Logger.
* DAE and OBJ Export permission checks removed.
* Added Familiar Export Xml Floater with wearable rip. (a total rewrite of the selection system avatar attachments load faster. Ability to open floater and keep adding objects by clicking them.)
* Added Resync of animations.
* Added ability to clear viewer effects.
* F1 Key now opens the Debug Settings for faster access.
* Control Alt g Toggles Hacked God mode
* Asset Hex editor
* Asset Text editor
* VFS Explorer and Injector. (same concept as cache viewer, reads writes Assets in your cache)
* Unlocked sound explorer added some ripping abilities.
* Unlocked animation explorer added some ripping abilities.
* Added Particle Explorer Floater to view/rip all particle system scripts in sim.
* Added Undeformer
* Delete all owned objects in region.
* TP to ground and to Platform.‏

Falcons Offline
Senior Goon
Goon Member Rank #2

Posts: 438
Threads: 211
Joined: Dec 2013
Reputation: 302
Thank you for this great contribution. teacher
I will prove that this is?

ZeroThe10th Offline
Sleeping in Cyberspace

Posts: 1,586
Threads: 911
Joined: Oct 2013
Reputation: 1,985
This viewer is so wonderful
Not only is it based in phoenix( the best viewer of all time) but it has singularity's updated controls!
I'm getting an amazing frame rate and graphics.
[Image: s4amat.png]
But that's not even the best part!
Mesh extraction! OmG!!
This puts the one in EX and DS to shame!
You can export mesh as easily as you would prims.
This new Extractor saves in both DAE and OBJ and saves all the textures at once, so when you go to upload the mesh to SL you can just push the INCLUDE TEXTURES button and they'll all upload on the mesh!
No more UUID hunting, no more guesisng what went where. THIS IS THE BEST VIEWER EVER
Ahhhhuuugghhhh, I'm so happy U////U
[Image: bj6cr8.jpg]

LeD0GG Offline

Posts: 27
Threads: 1
Joined: Aug 2014
Reputation: 0
Oh God Thanks !!!

rayni Offline

Posts: 2
Threads: 0
Joined: Sep 2014
Reputation: 0
Awesome, hopefully i shall learn more!

Goliath63 Offline
Goon Member Rank #1

Posts: 87
Threads: 22
Joined: Sep 2014
Reputation: 39
This looks pretty incredible.

manolo89 Offline

Posts: 6
Threads: 0
Joined: Sep 2014
Reputation: 0
tiene buena pinta
voy a ver que tal funciona y te dire

gran trabajo

letoox Offline

Posts: 4
Threads: 0
Joined: Sep 2014
Reputation: 0
cool... thank you

replay915 Offline

Posts: 9
Threads: 0
Joined: Jul 2014
Reputation: 0
look nice i test it

Infinit3 Offline

Posts: 2
Threads: 0
Joined: Sep 2014
Reputation: 1
looks awesome, thanks!

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