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Help: Importing mesh
ZeroThe10th Offline
Sleeping in Cyberspace
GoonSquad Mentor

Posts: 1,554
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Joined: Oct 2013
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So you stole a bunch of mesh and now its time to import it ^_^

Before you can import anything you'll need to get the proper permissions from SL in order to do so.

To do so you'll need to take the IP test and have payment info on the record

Actually there are two IP Tests you'll need to take one for the main grid and one for the betagrid.
Main Grid: You are not allowed to view links. Register or Login to view.
Beta Grid: You are not allowed to view links. Register or Login to view.?
It's the same test and the answers can be found here:
You are not allowed to view links. Register or Login to view.

As for the Payment info this is weird because I've found that some of my alts who arent connected to my main characters now have payment info on file.. as well as one of my new alts O_o
But when I made a new one it didn't have payment info on file, so maybe it's like the age register thing SL had if you have an avatar long enough it just says you have payment info on file, or maybe SL is just bad at book keeping .*shrugs*

Anyway so say that glitch above didn't work for you and you need payment info, but you don't want to use your rl info.

Well there is sort of a way around that.
(Warning this is just what I did for my alt)
Create a paypal account>
Go to this website and get one of theses cards
You are not allowed to view links. Register or Login to view.
The card will be mailed to you but it will tell you all the info for the card so don't close the screen right away. Keep it open and copy the data, if you miss it you'll have to wait for it to come in the mail.
Use the info you get from the page to upgrade your paypal account/ Attach a card and bank account to it.
This will make it authorized.
Attach your Second life to that authorized paypal.
Once SL accepts your Paypal, take the test and you'll be able to upload mesh.
You can cancel the card and remove the paypal, the payment info is just a one time thing and you won't be punished for removing it.

Lets upload some mesh!
Okay you're going to go to the mesh upload menu and select your mesh file.
Second life will only accept .DAE files not OBJ
So when prompted select your .DAE file for this tutorial I'll be using a rigged mesh dress I made.
[Image: iyokrl.jpg]

Once your mesh is accepted you'll see a upload preview.
and the level of detail tab will be opened first.
You will see the following
and some values.
The values are the level of detail for each mesh setting
Basically the more numbers the more detailed the mesh will look on those settings.
of course the more detailed each setting is the more money it's gonna cost to upload, also the Land impact number will be higher
So what do we do?
Fun fact on that most if not all of the people with mesh viewers only see.
High and Med, Low and lowest are almost never used.
So with that said turn the value on those two to "0"

Onto the next page.
[Image: 2akd5ch.png]

We are going to skip the Physics menu
Only buildings/Houses will need physics.
If you exported your buildings/house in DAE the all/most of the Physics were already saved so you don't need to create more.
**( This is like 50/50 always test on the betagrid first)

Okay moving on.
The next page Upload Options.
In this window you'll see some options
Include texture- I can't really explain how that one works since I never got it working

Include skin weight- If you have a mesh that has been weight painted/or rigged you will be able to select this option.

Include Joint position- If you made a mesh that has a custom shape that is different from the default second life skeleton , IE a rigged mesh horse, or Micro Avatar you would want to select this option.

If you are just uploading a mesh outfit or normal mesh avatar you do not need to click the joint position. If you're unsure test it out on the beta grid.

When you finished the preparation click the Calculate weights and fee button
When it's done calculating
you'll be prompted with the final cost of the upload.
[Image: f9ei2q.png]
If the land impact is still too high you can try lowering the scale in the Upload Options tab and if it's still too high then well, that's all you can do in this menu besides modifying the mesh in a 3d program to lessen it's impact
( Don't ask how to do that I really don't know =_=)
Well that just about covers it for importing mesh, i hope this tutorial helped and if you have any suggestions for other tutorials, I'll try my best to write one up.
Enjoy byyeee!

InigoMontoya Offline

Posts: 1,658
Threads: 503
Joined: Apr 2013
Reputation: 632
Couple things.

the medium entry in LOD can be changed to "use above lod" (or some sort of equal wording) so you have 2 higher lods...the 3rd entry should be like 200 and the lowest should equal 0 this tricks the eye and works very well.

Also, I dont know about maya (but its owned by 3dsMax) but max has a PRO OPTIMIZER for lowering polycount. I can show u sometime.

Over all, excellent tut! As usual!

SirJames Offline

Posts: 25
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Joined: Sep 2014
Reputation: 1
thanks for the info will try it

Falcons Offline
Senior Goon
Goon Member Rank #2

Posts: 438
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Joined: Dec 2013
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Excellent tutorial Zero .tvm

replay915 Offline

Posts: 9
Threads: 0
Joined: Jul 2014
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really nice thx

sarmilo Offline

Posts: 2
Threads: 0
Joined: Sep 2014
Reputation: 0
wow...great tut - tx a lot

CocoCurious Offline
Elite Member

Posts: 286
Threads: 55
Joined: Oct 2014
Reputation: 282
Thanks ! this should be very helpful to me

CocoCurious Offline
Elite Member

Posts: 286
Threads: 55
Joined: Oct 2014
Reputation: 282
Thanks , I tried to import several times the mesh just sits on my right hand Cry

ganjahrox Offline

Posts: 15
Threads: 3
Joined: May 2015
Reputation: 2
ooooh! ty for this now i can start importing sum mesh LOL

sly2015 Offline

Posts: 11
Threads: 0
Joined: Jun 2015
Reputation: 0
Thanks, excelent

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