After you Subscribe email your username
and receipt to
goonsquad.me@gmail.com
Membership Options
Pay With Bitcoin
  • 26 Vote(s) - 3.35 Average
  • 5
  • 4
  • 3
  • 2
  • 1
Thread Modes

Sculptris
ZeroThe10th Offline
Sleeping in Cyberspace
**********
GoonSquad Mentor

Posts: 1,554
Threads: 907
Joined: Oct 2013
Reputation: 1,858
[Image: bff03r.jpg]
Made by the people who did Zbrush this is a simplified way of making mesh that can be used in SL.


I love this tool and use it often, it's a 3d clay like program that reminds me of a more advanced ver of blender's sculpt feature.

it has it has it;s Pros and cons
Pro: Super easy to use, subdivides automatically, the mirror mode
and it's cons
Con: Mirror mode: As well as being a pro this is a horrible con once you disable the mirror mode all asymmetrical things as removed -_- So only disable it once you sculpted out all your symmetrical parts
The triangle count is ungodly high but this can be fixed by clicking the reduce button a few times until the count goes down.
( basically I hit the reduce button until it starts looking funky once it cracks hit ctrl+Z to undo and go to the state before the crack-err you'll understand once you start)
also a BIIG downside to this program is that when you export the project ( it exports as OBJ, so you have to throw it in a program to convert it as ..dae
The topology is effed up, this effects how the texture will lay on the model.
So far I've found one workflow that works but it requires zbrush and blender features to fix it.
Somethin I personally don't mind and I totally recommend it for people who want to make props or stuff but cant seem to get the swing of traditional methods.
You are not allowed to view links. Register or Login to view.
Tutorial: You are not allowed to view links. Register or Login to view.
Workflow: You are not allowed to view links. Register or Login to view.

Dhani Offline
Beginner
Registered

Posts: 2
Threads: 0
Joined: Apr 2016
Reputation: 0
(04-24-2014, 03:47 AM)ZeroThe10th Wrote: You are not allowed to view links. Register or Login to view.[Image: bff03r.jpg]
Made by the people who did Zbrush this is a simplified way of making mesh that can be used in SL.


I love this tool and use it often, it's a 3d clay like program that reminds me of a more advanced ver of blender's sculpt feature.

it has it has it;s Pros and cons
Pro: Super easy to use, subdivides automatically, the mirror mode
and it's cons
Con: Mirror mode: As well as being a pro this is a horrible con once you disable the mirror mode all asymmetrical things as removed -_- So only disable it once you sculpted out all your symmetrical parts
The triangle count is ungodly high but this can be fixed by clicking the reduce button a few times until the count goes down.
( basically I hit the reduce button until it starts looking funky once it cracks hit ctrl+Z to undo and go to the state before the crack-err you'll understand once you start)
also a BIIG downside to this program is that when you export the project ( it exports as OBJ, so you have to throw it in a program to convert it as ..dae
The topology is effed up, this effects how the texture will lay on the model.
So far I've found one workflow that works but it requires zbrush and blender features to fix it.
Somethin I personally don't mind and I totally recommend it for people who want to make props or stuff but cant seem to get the swing of traditional methods.
You are not allowed to view links. Register or Login to view.
Tutorial: You are not allowed to view links. Register or Login to view.
Workflow: You are not allowed to view links. Register or Login to view.

Awesome thanks

CocoCurious Offline
Elite Member
********
V.I.P

Posts: 289
Threads: 56
Joined: Oct 2014
Reputation: 305
thanks for the post let me see how it works ThumbsUp

lilith969 Offline
OlD ScHoOl
******
Goonsquad

Posts: 163
Threads: 36
Joined: Mar 2016
Reputation: 233
(04-24-2014, 03:47 AM)ZeroThe10th Wrote: You are not allowed to view links. Register or Login to view.[Image: bff03r.jpg]
Made by the people who did Zbrush this is a simplified way of making mesh that can be used in SL.


I love this tool and use it often, it's a 3d clay like program that reminds me of a more advanced ver of blender's sculpt feature.

it has it has it;s Pros and cons
Pro: Super easy to use, subdivides automatically, the mirror mode
and it's cons
Con: Mirror mode: As well as being a pro this is a horrible con once you disable the mirror mode all asymmetrical things as removed -_- So only disable it once you sculpted out all your symmetrical parts
The triangle count is ungodly high but this can be fixed by clicking the reduce button a few times until the count goes down.
( basically I hit the reduce button until it starts looking funky once it cracks hit ctrl+Z to undo and go to the state before the crack-err you'll understand once you start)
also a BIIG downside to this program is that when you export the project ( it exports as OBJ, so you have to throw it in a program to convert it as ..dae
The topology is effed up, this effects how the texture will lay on the model.
So far I've found one workflow that works but it requires zbrush and blender features to fix it.
Somethin I personally don't mind and I totally recommend it for people who want to make props or stuff but cant seem to get the swing of traditional methods.
You are not allowed to view links. Register or Login to view.
Tutorial: You are not allowed to view links. Register or Login to view.
Workflow: You are not allowed to view links. Register or Login to view.

Thanks so much for your time and effort.
[Image: 1461546507_949iVzl9xNUiCCU.jpg]
 





Users browsing this thread: 1 Guest(s)

Color Skins

Change Color:

Background Patterns:

Background Images:

Background Header:

Setting Panel

Main Options: