Dildo Script: D

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Dildo Script: D
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He aquí una secuencia de comandos de acción consolador bomba escribí xD Crear 2 prims, uno que será el consolador, y la otra como una base para que pueda sentarse. Enlace con la base es la prim root. Edite el prim consolador y poner el guión en él. Script se activa y desactiva mediante el tacto. Probado para trabajar en OpenSim y SL. Disfrute!

Respuesta:
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¿Ha creado al menos 2 prims? El prim real dildo debe ser 1 formal y no debe ser la prim root. La secuencia de comandos entra en el prim que es ser el consolador.
A continuación, haga clic en el prim que contiene la secuencia de comandos para alternar entre encendido y apagado. ¡Buena suerte
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Dildo Script: D
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Here's a script I wrote xD pump action dildo Create 2 prims, one that will be the
comforter, and the other as a base for you to sit. Link to the base is the root prim.
Edit the prim dildo and put the script in it. Script is activated and deactivated by
touch. Tested to work in OpenSim and SL. Enjoy!


Answer:
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Have you created at least 2 prims? The actual prim dildo must be 1-formal and should not be the root prim. The script enters the prim that is to be the dildo.
Then click the prim containing the script to toggle on and off. Good luck ;)

[Image: 2aaafwi.jpg]

Scripts Dildos
Code:
float speed = 0.3; //How fast the prim moves up and down. Lower numbers = faster bounce
float rotspeed = 0.0; //Set to 0 if no rotation is desired, higher numbers = faster rotation
float height = 0.3; //How far from its original position the prim jumps up.

vector orgpos;
integer running = FALSE;
integer fired = FALSE;

default
{
    state_entry()
    {
        orgpos = llGetLocalPos();
        rotation original =  llEuler2Rot( <0, 0, 0> );
        llSetLocalRot(original);
        llTargetOmega(<0,0,0>, 0, 0);
    }
    
    touch_start(integer x)
    {
        if(running == FALSE)
        {
            orgpos = llGetLocalPos();    
            llTargetOmega(<0,0,1>, rotspeed, 1);    
            llSetTimerEvent(0);          
            llSetTimerEvent(speed);
        }
        
        else if(running == TRUE)
        {
            llSetTimerEvent(0);
            llTargetOmega(<0,0,0>, 0, 0);    
            llSetPos(orgpos);
        }
        
        running = !running;  
    }    
    
    timer()
    {
        llSetTimerEvent(0);        
        if(!fired) llSetPos(orgpos + <0, 0, height>);
        else if(fired) llSetPos(orgpos);        
        fired = !fired;
        llSetTimerEvent(speed);
    }

}
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