How i can RIGGED MAITREYA

Thread Started By alrahil

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#1
Hi All

i want how i can do the RIGGED MAITREYA clothing in 

avastar 2 

i try do that but failed

if any one how do that ...
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#2
You don't it's buggy as fuck.
Go back to Av1 for that body
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#3
ok i will back the Av1
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#4
Don't use avastar to rig the meshes, use Blender's tools:

1. simply copy the weights from the body to your mesh:
- in object mode select the body and then the mesh and go to weight paint mode and from the toolbar (T key) select 'Tools' and 'Transfer Weights' (Vertex mapping option: use 'Nearest Face interpolated', and Source Layer Selection option: use 'By Name'). This will transfer all the vertex groups weights to the mesh.

2. Set the parent to the avatar:
- in object mode select the mesh then select the avatar skeleton (any bone is ok); then press Ctrl + P and select 'With Empty Groups' and you are done, the mesh is rigged to the skeleton.

3. Use avastar only to export the mesh into .collada format, menu File -> Export -> Collada (Avastar)

Cheers!:Nerd:
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#5
^ thanks for explaining those steps.
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#6
Thanks  very much for that  :ThumbsUp:
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#7
+rep to rb1968 for explaining this
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#8
:ThumbsUp: thx;)
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#9
Thanks for the explanation @rb1968 !
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#10
i darnt even try lol
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