Anyland: Virtual World for Vive With Prim-Based Building

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Anyland: Virtual World for Vive With Prim-Based Building


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, and more than any other world I've seen -- even High Fidelity and certainly Sansar -- it evokes Second Life in its very earliest incarnation over a decade ago, when the creative space was open and abundant, and we all built quirky things of wonder with prims (i.e. building blocks). Created by indie developers Philipp Lenssen and Scott Lowe, it's a VR spinoff of

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, but the inspiration goes even farther back than that:

"Even before Manyland was released some years ago, we had the idea for Anyland," Philipp tells me. "Manyland being a 2D sandbox universe, and Anyland being the 3D sibling. At that point, we didn't know the wonderful virtual reality devices like the Vive would come along! Once we saw those headsets, and later hand motion controllers, we knew it would be perfect for it. Making 3D models with fluid hand tracking can be super intuitive, and virtual reality can be so incredibly immersive... So Anyland is our indie project of love to give people tools and a universe which is enjoyable, open, inspiring, and unpredictable."

Since launching over a week ago, he adds,the world has a few hundred early users. More about Anyland from Phillip below the break:

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Is this a single shard world? If so, how many total users can it support?

"It's a single shared world which is however split into individual areas. These areas can have different editing rights the creator can assign to friends. An area can also be made public or private, among a
few other settings. The areas can then be connected via scripted portals, and that could be anything, from being teleported after stepping on a certain ground, or touching a door, or eating a sandwich.

"In sibling project Manyland, each area is infinite, and we also have open build areas. This is fascinating in its own right, and has a couple of interesting challenges -- for instance, there was an Amsterdam appearing just next to Orc Town!

"We build the backend for scalability and will see how far it can be taken, and will likely tune and optimize as we go trying to support as many people as want to join. It's an ongoing process really."

How many avatars can interact and build together in the same local space?

"Many people can be in the whole universe together. The current
per-area limit is 10, we may be able to set it higher in the future
but in particular due to the high interactivity and voice chat among
those people, we've set it to that number to not overflow our per-area
transmissions. Thanks to portals, areas can be quite fluidly connected
though... imagine being outside of a house, then entering the house,
and both outside the house and inside can be up to currently 10
different people each."

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How many avatars can interact and build together in the same local space?

"Many people can be in the whole universe together. The current per-area limit is 10, we may be able to set it higher in the future but in particular due to the high interactivity and voice chat among those people, we've set it to that number to not overflow our per-area transmissions. Thanks to portals, areas can be quite fluidly connected though... imagine being outside of a house, then entering the house, and both outside the house and inside can be up to currently 10 different people each."


What's the revenue model?

"Anyland is sold in the Steam store for $11.99. We don't have further plans beyond that for now, but if in the future there are extra needs for reasons of sustainability, we'll consider evolving something together with the community."

Will there be virtual currency?

"For conceptual reasons we don't have any plans for that at the moment, but let's see what the future brings. It all follows from our singletop priority: The happiness of everyone in Anyland, and Manyland."

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. If I had a Vive to try it out, I surely would -- until then, hope new players share their reactions below!

Thanks to

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for the tip!

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