08-23-2016, 03:06 AM
VR for WebGL Now Supports Room-Scale Interaction
[To see links please register here]
[To see links please register here]
, the open source, cross-platform for experiencing VR through WebGL-powered web pages ([To see links please register here]
): "With room-scale tracking, we can walk in a web page, and with tracked controller support, we can reach out into the world." Also, notably high frame rate: "Hitting 90 frames per second due to being able to push content directly to the headset display rather than mirroring a desktop display." I.E., maybe this is the best way to deliver VR, versus depending on a PC with heavy client installs?[To see links please register here]