Awesome. Sad that you're leaving us, though.
Thanks for the Post...oops! I don't know how to use it ...Help! Come back and see us soon Zero
(05-02-2016, 11:20 AM)ZeroThe10th Wrote: You are not allowed to view links. Register or Login to view.HEre...My last post and gift to you guys, the MESHES program that allows you to extract rigged mesh from SL
it's been cleaned the best we could clean it but who knows what may still be in it. US art your own risk, and enjoy.
Needless to say you need darkstorm for this program to work so make sure you download this first.
I was gonna write a tutorial for this, but you know i'm sure you guys are smart enough to figure it out. Enjoy and have fun extracting the world.
Sorry to see you go. Please help with this just last time. Please.
(05-03-2016, 04:39 AM)CocoCurious Wrote: You are not allowed to view links. Register or Login to view.Thanks for the Post...oops! I don't know how to use it ...Help! Come back and see us soon Zero
Hi! Fellow Goony here. If you figure this out let me know what you did. Thanks, lilith969
Thank you but not sure are you leavimng us
The youtube video is not working for me
so not sure how to work it
Just so she doesn't have to work even more, i'll give the cliff notes.
Copy whatever mesh you want in Darkstorm, make sure you use the method that saves it as xml, not .obj or .dae. Make sure you check the button that says "Download textures" too. You'll need them for later.
Open the program she gave you, and the first box wants you to point it to the data.db2.x.x files, which Darkstorm puts in C:\Users\(your username)\AppData\Local\Darkstorm
Then click the second box and find the xml of the mesh you copied earlier. You'll see it show the name in the box below. Click the buttons below that say something like "Copy the slm mesh", and then the other that says "Create dae files". It should tell you that the mesh file has been created. Go look in the program's folder that says "DaeFiles" and you'll see the newly made .dae file, although it'll be named something funky. That'll be the rigged (or unrigged, depending on the mesh) file that you can now import into SecondLife using SecondLife's usual mesh import method. (not Darkstorms!)
You'll have to texture it yourself, and an easy (and no cost to you) method of doing that is finding the folder where you saved the xml in the first place, and finding the folder for that xml that has "_assets" behind it. The texture files in there are named by their UUID, so just copy that UUID name, open Darkstorm, go to the Darkstorm menu, hit Keytool..... if you have the UUID copied to your clipboard then it should pop open that texture and put it in your Darkstorm temp inventory folder named textures. Drag that onto your mesh and walla, it's textured. (and will stay textured, not temp textured)
I can't find the program's folder that says "DaeFiles" !!
(05-03-2016, 04:54 PM)giorgio494 Wrote: You are not allowed to view links. Register or Login to view.I can't find the program's folder that says "DaeFiles" !!
There are folders in the .rar file she posted, make sure you unzip those. That is where your finished .dae files will end up