Appliers tutorial

Thread Started By shizu-ka

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#1
*repost from my friend tutorial*

Hellloow, Pyongpyong here~
[Image: tumblr_n11wkqV0ui1qadcwao1_250.gif] (Pyongpyong eating little carrots >3<)
Anyway!~
Today Pyongpyong gonna tell everyone how Pyongpyong make appliers for her mesh slink hands and feet without using official slink development tools!
(this will also apply to people who wants to make appliers for other mesh bodies/part brand but be careful this may not work because of UV problem)
Pyongpyong believes that everyone know about Omega stuff nene? [Image: cute-kitty-animated-gif-59.gif]

If you never heard of it, it's okay :p

Instructions
1. UUID of your skin or even applier texture that you want to apply (some skin can actually matches the UV map of slink etc. so it's better if you want the applier texture)
2. Buy Omega Development Kit
4. Buy Omega system kit of your mesh part you want to apply the texture (if your mesh body is not Omega support, I'm sorry I can't help you >.<) (each will cost 99L$ but trust Pyongpyong it's worth of buying)
5. Go back to the Omega development kit
7. Omega Applier Dev kit contains:

Omega Advanced - materials applier kit

Omega Advanced - Standard Applier kit

Omega Advanced - Tinting applier kit

Notecards....

You need the Omega Advanced - Standard Applier kit
8. Unpack itttttttt
9. You will see many many many many stuff. If you want to make skin applier, rez the 'Omega Advanced Applier- Skin'
10. Edit mode timeee. Select 'Omega Advanced Applier - Skin' --> Content --> Select 'Omega Skin Applier Config v1.6' --> Open it.
11. You see bunch of codes, you only concentrate on this:
string head_texture="00000000-0000-0000-0000-000000000000";
string breast_texture="00000000-0000-0000-0000-000000000000"; //optional! See Instructions!
string upper_texture="00000000-0000-0000-0000-000000000000";
string lower_texture="00000000-0000-0000-0000-000000000000";
string hand_texture="00000000-0000-0000-0000-000000000000";
string feet_texture="00000000-0000-0000-0000-000000000000";
string nipple_texture="00000000-0000-0000-0000-000000000000";

There are a lottt of 00000 nene?~
Basically, if you like Pyongpyong who only make applier for hand and feet then, just replace the 00000 with UUID of the skin/applier texture

Ex.
string hand_texture="ed0f6cb1-90f2-9dd2-ad6b-0f30756d59ca"; (Keep the quotation mark)
string feet_texture="daca6fd9-46af-1c42-8f28-e56f5d1067ac";
(It is okay to leave other 000-000, this will tell the script that you are not apply this area)
12. When finish with putting UUID into the script, hit Save [Image: 0fde6acd820f480aaa54e11f1e6ae591.gif] you will see the confirmation in local chat that the script acknowledge the UUID
Ex:
Omega applier : Missing Head Texture

Omega applier: Missing (optional) Breast Texture
Omega applier : Missing Upper Texture
Omega applier : Missing Lower Texture
Omega applier : Hand Texture Loaded
Omega applier : Foot Texture Loaded
Omega applier : Missing Nipple Texture

13. Edit the name etc. and take the applier back into the inventory
14. Wear it as hud
15. Wear your Omega System kit of your mesh part (and wear your newest version of your mesh too)
16. Click your Omega System kit and then your applier
17. Tadaaa- your skin (etc) will be apply [Image: ed76df1b5da78ca7317a01cf9a648d0c.gif]

Thank you for reading and I wish this tutorial helps you and save $$ [Image: tumblr_miru74tqan1qd0k9co1_500.gif]
If you have any questions, you can comment or w/e.. Pyongpyong will try her best to answer everything!~
For more info about Omega: Omega official website

*repost from my friend tutorial*
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#2
thanks so much for explaining this :ThumbsUp:
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#3
thank you  :rofl:
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#4
That's very useful thanks
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#5
Very useful, will be helpful in the future.
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#6
Thank you.
Reply


#7
Wink 
thanks you :3
Reply


#8
Nice, good job!
Reply


#9
Thank you. that`s a helpfull info.
Reply


#10
i absolutely need help guyz :(
i have a mesh head copybotted but now how can i use my face skin in a mesh head copybotted??
please answer me or send me a tutorial cause i really don't know how to do and a mesh head i can't use don't have any sense, i want post some of my cb stuff but i need to know much better how it works
please help me 
thank's
Reply




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