03-10-2016, 05:59 PM
Well, you're not gonna get EXACT weighting unless you have a copy of the weights the creator used to transfer to, and you lost the texture data? it sounds like you redid the topology instead of decimating, use the deecimate modifier and you can reduce the weight of the mesh.
Now if you want smooth mesh you'll have to do it manually with the weight gradient. Thats what alot of people use.
Now if you want smooth mesh you'll have to do it manually with the weight gradient. Thats what alot of people use.